Lock to camera x/y option for move triggers.Only moves in Y-axis while in Normal mode, and X-axis as well in Platformer mode.New "Force Block", that forces movement in the direction of the objects rotation.New pixel art block tab that has around 400-500 blocks, as well as pixel art collectibles.New option called "passable" that makes solid objects walkable on top but able to jump onto from below.Teleportation portals can now be disconnected and moved in all axes.New option called "untouchable" that makes solid objects untouchable.New option called "ice block" for solid objects which lowers friction.At least 4 new backgrounds and 2 more grounds.Gravity could also be a block, like Force and Collision blocks.New triggers: Pause, Resume, Scale, Random, AdvRand, Options, Reverse, ReverseDir, Song, Timewarp, End, Stop Jump, Don't Fade, Hide Ground and Gravity.Objects can now be scaled as a whole, or on a specific axis, as well as being able to be stretched and deformed.Levels will have a max upload size to keep levels from being too large.Levels with more than 80k objects will have a second icon and warning.Object limit set to 40.000, 80.000, and infinity.Mirror Portal (used in the SubZero level Nock Em) New "No Effect" box for high detail objects e.g.Screen effect triggers: Gradient, Shader, Shockwave, Shockline, Glitch, Chromatic, Pixelate, Lens Circle, Blur, Bulge, Pinch, Grayscale, Sepia and Invert Colors.
Platformer Mode, with a modified "flymode" that excludes the Wave and upcoming form.
#Gmd speed time full free#
#Gmd speed time full Pc#
FPS option for PC (up to 9999 FPS) and fixed mechanics regardless of FPS.A multiplayer mode (known as Versus Mode) with a chatroom.A new shop, with a name yet to be confirmed.At least two new levels, one confirmed to be called 'Explorers' and another with an unknown name.New, currently finished game mode with a name yet to be formally confirmed.